
Top-down shooter roguelike. You are a Surveyor mapping a hostile planet: clear rooms, choose routes, and open Black Boxes for items that reshape your rifle—until clears become chain reactions. Aim + move + build.
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You are a Surveyor sent to map a hostile planet—one run, one route, one push to the end.
The deeper you go, the rougher it gets. Clear rooms, recover, choose your next step, and see how far this expedition can reach.
After each clear, colored portals offer different routes: combat, rest, events, or challenges
Sometimes there is only one door; sometimes you weigh two paths—play safe or take a risk
No shop-style downtime between waves—decisions happen between rooms
Clears, events, challenges, and bosses put Black Boxes in your path—inspect the item inside, then keep it or destroy it
Some rewards hit the lottery machine: three choices on screen, take only one
Once items stack up, the same room shifts from a grind to a chain-reaction clear—the deeper you go, the harder the snowball rolls
One room at a time: clear it, then choose where to go—no countdown, no endless waves
Combo and kill-rhythm feedback on the HUD rewards aggressive, clean play
Breakable crates, chain-reacting barrels, treasure bugs—rooms hold surprises, not just enemies
Stage bosses test your current build and reflexes along the survey
Push to the deepest point of the planet for the final confrontation
Each run starts fresh; records and achievements carry over