
A sandbox MMO on a drowned high-gravity world where you wash up as a factionless castaway. Pilot alien hulls to fight, salvage wrecks, craft gear, and trade on a player-run market. Research your neural implant, form player guilds, and seize unclaimed territory to build your own power.
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A sandbox MMO set on a drowned high-gravity world where you wash up as a crashlander who owes no faction anything. You pilot alien hulls through a neural implant and make your living by fighting, salvaging, crafting, and trading across an archipelago of linked regions. Over time, you turn survival into real power: you band together with other players into enclaves and larger concords, seize the map's unclaimed reaches, and set the prices in an economy players run. The four founding races give the world its shape and its stories. The rest is the story you and everyone around you make.
2941 Regions
603 of them with islands to dock
390 of which you can claim as your own.

Sail in your ship and fight. Pilot alien tech, fit them with weapons and modules, and battle other players and NPC crews in real time.
Explore the waters. Travel island to island and region to region, ride splitstreams to move fast or go around them if you are looking for an adventure, find and hack subspace-beacons, explore what's hidden inside.
Make a living. Planet pulls fresh wrecks from orbit all the time, extract their salvage as they surface. Craft and produce your own gear, reprocess raw material, and buy and sell on a live player market. Complete bounties for a chance to get access to rare crafting licenses.
Research your CRI. Push your Control Relay Interface into new areas to unlock hulls and modules and pull more out of every ship you pilot.
Take on quests. Follow the faction story arcs and branching encounters where your choices change how things play out. Oh, and text quests! Did I mention text quests?
Play together. Form enclaves and concords, chat, send mail, add friends, and run as a fleet.
[COMING SOON] Claim territory. Fight over the map's unclaimed land and hold it as your own.

Praxion-7 is a sea-and-archipelago world whose gravity pulls so hard that any ship that lands can never leave. Islands string together through splitstreams, the fast currents a crew attunes its ship to for quick travel. Four alien races made that one-way landing over roughly two centuries, each chasing something of its own.
The Kharum Directorate is a cold industrial trading house that wins by owning what everyone else needs.
The Aurelion Synod is an instrument-priest who came to measure and understand these waters.
The Kel'Thryx Assembly is a machine consensus, many drones that speak as one.
The Veykr Clade are bio-synthetic engineers who specialize their engineering in "other ways".
Around them live the lawless: The Free-Riding Collective under an elected Hetman, the destruction-obsessed Wreckers, and the zealots of The Forbidden Order.
And you? You arrive as a human. A passing ship pulls you out of the water after your escape pod crashes, and one of the races fits you with a Control Relay Interface so you can control their tech. The link is weak, but you can work on that.
Steam lists Praxion7 as coming soon without a confirmed date yet.
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