
To Build a Home is a 2D life simulation game. Inspired in equal parts in The Sims and Dwarf Fortress, the simplified graphics hide a complex AI and deep interactions between characters and objects, the perfect environment for rich emergent behaviour.

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To Build a Home is a 2D life simulation game. Inspired by life simulators like The Sims and roguelite colony management games like Dwarf Fortress, it is a deep simulation of human life.
Move into a new house, with all your belongings in boxes, and a ticking clock until the day the rent is due. Real life has its quests too!
Characters and NPCs can survive on their own, spend their time and manage their needs. But they aren't perfect at it, because where is the fun in that? They may focus on their duties without taking care of their mood, or leave their duties aside in search of instant gratification. You can choose to command them and make their lifes better. Or make them even worse!
All graphical assets are open inside the gamefiles, you can open them with your favourite image editor and change everything you like. If you have some programming knowledge, you can dig into the .lua files and create your own locations, actions, dialogues, etc.
Roadmap (WIP)
Multiple playable characters
Special gameplay for animal people
Relationships between characters
Life stages
Wants and Fears
Dynamic job market
Overworld map
Houses with multiple floors
Special houses (vans, boats, etc.)
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