
This is an experimental game in which you deliver packages to residents in a procedurally generated town.

No offers tracked in CAD yet.
You are BOXBOYMAN.
Your job: receive, drive, deliver, repeat. The packages? Fragile. The clock? Yes. The dogs? A BOXBOYMANs arch nemesis, maybe. Not really, the dogs are not that mean. They are kind of nice actually.
Each play through is procedurally generated for your convenience and discomfort.
Deliver everything without error and mostly intact, beat the timer, keep the van limping along, and you'll move on... to even more boxes. It’s a lifestyle. It’s a game. It's you. It's me.
It’s BOXBOYMAN.
Steam lists BOXBOYMAN as coming soon without a confirmed date yet.
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