
Inspired by the cult classic Mine Storm, Storm Mined modernizes arcade space shooting with rogue-lite upgrades and rhythm-based stages.

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When I was a child, my first steps into video games were on my uncle's Vectrex. Today, I'd like to share a modern take on that experience, and I hope you'll enjoy it as much as I did. :)
Clean. Die. Overclean.
Piloting a remote-controlled ship, you are a simple technician tasked with clearing space mines produced by obsolete AIs… still carrying out their mission.
One hit is all it takes: You and your enemies die in a single shot. Reflexes, anticipation, and composure are your only weapons.
Every run is unique: Choose between three upgrades after each level. Triple shot? Shockwaves? Adapt your playstyle with every run.
Destruction with rhythm: Some levels are synced to the music — shoot, dodge, and survive to the beat. A visual and audio experience powered by an original soundtrack composed specifically for the game.
Inspired by Mine Storm (Vectrex, 1982), this remake transforms the original game into a full modern experience:
Memorable boss fights
Varied enemy types
A huge variety of upgrades and possible builds
Easy to learn, hard to master: Can you beat Nightmare mode and the Dev Challenge?
Over 50 possible upgrades
5 adventures, including one fully musical campaign where enemies and your shots move to the beat
4 difficulty modes
Challenges for players seeking the ultimate test
Regular updates: I'm a solo developer, so things progress slowly but surely, also based on your feedback :D Come join the Discord!

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