
A Yu-Gi-Oh!-inspired roguelike where you fuse any two monsters and create your own custom cards. No mana, no restrictions: combo off, break boards, and OTK your way out of hell.

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A roguelike deckbuilder inspired by Yu-Gi-Oh! classic games such as Forbidden Memories, Tag Force, and the World Championship series. In Soulsworn, you create a deck of powerful Souls to lead a rebellion out of hell.
You can create completely new cards each run. Customize the artwork, combine effects into combo pieces, defensive tools, or crazy payoffs that fit your deck. If your strategy is missing just one piece, you can make it yourself!
You have 2 fusions per turn. Combine any two monsters to forge a new, more powerful monster. A noble knight and a demonic beast? A mythical hydra and a clockwork golem? Your knowledge and creativity can turn a losing battle into a victory.
Duels are short, explosive, and built around big turns. Summon freely, fuse your monsters, chain effects, and turn a simple hand into a full combo before the enemy can recover. Every fight is a puzzle: find the line, break their board, and push for lethal.
Discover hidden Fusion monsters, build around their effects, and use them as stepping stones toward even stronger plays. Ritual Monsters are rare, powerful cards that can define your strategy and turn a normal deck into something completely broken.
A love letter to old-school Yu-Gi-Oh!: No mana, no summon limit, no 8-paragraph card text. Just big monsters, broken combos, and dramatic comebacks.
A fast roguelike deckbuilder: Short duels, explosive turns, and runs built around finding combos.
A game about creativity: Build custom cards, chase greedy ideas, make meme strategies, and see how far your deck can go.
Not a carbon copy of Yu-Gi-Oh!: Heavily inspired, but it has its own rules and monsters. Also: no floodgates or Maxx "C".
Not a story-heavy RPG: There is lore and flavor, but the focus is on runs, deckbuilding, combos, and duels.
Not a multiplayer game.
Create custom cards with your own effects and artwork
Fuse any two monsters
Unlock new cards as you play
Hundreds of cards to draft and master
Draft a unique deck every run
Tactical boss encounters with telegraphed moves
Procedurally generated runs through 6 stages
Full controller support
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