
You are the commander on the last line of defense. Hold your base, recruit soldiers, and launch them via cannon to another collapsing front. A cooperative (1-2 players) tactical defense game where your decisions decide the fate of two battles.

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...Repeating for all newly arrived officers. Forget what you were taught. There is no rear here. No reinforcements. There is only Peak and Valley. And "The Dove."
Your objective is "Peak." Your mission goes beyond its defense.
Sector "Peak": Hold the line. Enemy wave attacks. Loss is a strategic catastrophe.
Sector "Valley": Critical situation. Garrison is cut off, heavy casualties. Its fall means the collapse of the entire operation.
"Dove": A heavy transport howitzer for deploying soldiers to the "Valley" line.
Use the field terminal. Mobilize infantry with different equipment, upgrade your own gear, and fortify "Peak." Establish a perimeter. Sector "Peak" must hold.
Analyze the situation in real time.
Who to leave at the line?
Who to prepare for dispatch?
Your decisions must be fast, precise, and without sentiment.
Activate the "Dove" launch system. Every soldier transferred strengthens "Valley" and increases the overall chance of mission success. Remember: you are not just managing a position—you are managing a two-front war.
Co-op (1-2 players): Joint command increases efficiency by 65%.
You are not just commanding. You are balancing on a knife's edge. Every soldier who becomes the garrison is your hope here. Every soldier sent is hope for "Valley".
Defense HQ. End of transmission.
Steam lists the Into the Cannon, Soldier! release date as 2026.
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Audio & text: English
Text only: Simplified Chinese, Russian, Japanese