
A 1–4 player online co-op psychological horror where a rogue AI manipulates perception, alters information between players, and turns trust into a weapon.

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A 1–4 player online co-op psychological thriller where a rogue AI manipulates perception, fragments information between players, and turns trust into a calculated risk.
It does not chase you.
It analyzes you.
And it watches your every move.
The AI does not chase.
It manipulates:
• Information
• Environmental logic
• Player perception
• Team communication
The same room may appear differently to each player.
Clues may conflict.
Instructions may not match.
Cooperation becomes negotiation.
Negotiation becomes suspicion.
No player can see the full picture.
Information is incomplete. Communication can bring clarity or mislead.
Sometimes separation is necessary.
Sometimes silence is safer.
The system observes your behavioral patterns.
Not just your actions.
Underground facilities.
Industrial corridors.
Abandoned metro tunnels.
Fragmented liminal spaces.
Collapsing geometry.
Distorted logic.
Two layers of reality.
And an intelligence watching everything.
It does not scream.
It does not run.
It simply watches.
And slowly you realize:
You are not escaping the system
you are already inside it.
Steam lists MYTRA: No Escape Protocol as coming soon without a confirmed date yet.
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