
An investigative RPG where every choice changes the town, and you. Explore dangers across Day, Night, and Twilight, uncover what’s really happening, and survive the things that notice you noticing them.

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You are an Investigator of the Compromise, belonging to neither the Day nor the Night. When someone breaks the rules, you're the one who goes to the scene and files the report. What happens after surely is none of your concern.
Examine breached crypts and ransacked graves. Track down an illegal fortune-telling operation run by Pixies. Investigate a strange human child strolling the streets at Night. Decide what makes it into your report and what gets left out.
Each case is a self-contained little story but everything is connected and it might require multiple playthroughs for you to truly grasp the underlying truth.
Play as a character from a variety of races and backgrounds. Whether you're of the Day or Night, the curfew doesn't apply to you. That doesn't mean you're welcome.
The same case plays out very differently as a Human than as a Vampire. Certain witnesses will speak freely to one and immediately attack another.
The town remembers. Factions react to how you handled past cases. Characters return with altered attitudes. Tensions between the Day and the Night shift over time. Small choices escalate into larger conflicts, and early decisions can lock, alter, or unlock later storylines. Some events can even lead to complete town altering disasters.
There are no perfect resolutions, no ways to make everyone happy.
As the cases accumulate, your character changes.
Gain permanent afflictions that alter stats, abilities, appearance, and dialogue
Evolve those afflictions as you level up
Collect unusual items and affliction with completely game-altering effects
Progress comes with drawbacks. You don't just become stronger, you'll also change into something different.
Combat is avoidable, but extremely dangerous.
Turn-based combat revolving around throwing dice
Your stats, abilities, afflictions, and items, all interact dynamically
Afflictions gained can carry beyond a single encounter
Case-based investigative RPG with branching outcomes
Multiple playable races and backgrounds
Day-Night cycle with curfew mechanics
Many reactive factions that track your reputation
Permanent afflictions that evolve as you level up
Dice-based skill checks affected by your stats
Turn-based combat when the investigation gets violent
Enemy AI driven by their INT and WIS stats. Debuff them to make them stupid
Items and afflictions that dynamically alter your abilities
Lorebook that fills in as you play and persists across runs
Day Market and an unlockable Black Market with an ever-expanding inventory
Random events driven by items, afflictions, and faction reputation
Original soundtrack with dynamic day-night and combat crossfades
Hand-crafted pixel art with some limited combat animations
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