
Deliver, or take it back. An observation-based horror game where you process packages while watching for subtle irregularities in the same apartment building. No correct answers are given. What remains are your decisions—and the recorded “variations.”
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You are a delivery worker assigned to a single apartment building.
Ride the elevator.
Go to the designated floor.
Process the package.
That is your job.
However—
not every package should be delivered.
Among them, there may be packages that may need to be treated as anomalies.
You will not be given the correct answer.
What remains are the actions you chose,
and the recorded signs of drift.
This demo allows you to play through the first workday (Day 1),
which serves as the starting point of the story.
You will experience the core mechanics,
including basic controls and delivery/retrieval interactions.
Workdays from Day 2 onward and further story progression
are included in the full version.
Demo playtime: approximately 20 minutes.
Shadow Dwellers – Deliverance is a first-person exploration horror game
centered on routine delivery work.
As a delivery worker, you will return to the same apartment building
over multiple days.
Select a floor.
Walk down the hallway.
Then decide whether to—
Deliver the package
or
Take it back.

There is no combat.
There are no chase sequences.
You observe lights, doors, clocks, notice boards, and object placement.
Sometimes, you will notice contradictions
with what you remember from the day before.
Stop.
Check.
Decide how to process the package.

At first, the irregularities may feel minor.
But day by day,
the apartment building begins to change.
Standards that once felt reliable
may no longer apply.
At the end of each day, a work report is generated.
There are no scores.
No rewards.
No answers.
The report records only your actions
and the observed drift.

A two-choice system—deliver or take back
No combat or chase mechanics, focused on observation and judgment
Decisions may rely not only on visual changes, but on conflicts with memory
Horror built on lingering unease, not jump scares
Were you really seeing something abnormal?
Or—
was the line between “normal” and “abnormal”
something you decided yourself?
Streaming, video creation, and monetization are permitted.
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