
REQUIRED SYNERGY WORKSHOP: Deja Damnation Demo
Play the first 3 chapters of a psychological horror game about a mandatory corporate training simulation that remembers your choices. The System watches. The room changes. Your answers do not stay private.
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About REQUIRED SYNERGY WORKSHOP: Deja Damnation Demo
DEMO VERSION
This free demo includes the first 3 chapters of Required Synergy Workshop: Deja Damnation.
You are the newest hire at Zaera-Kanzaki Corp.
The orientation is mandatory. The team-building exercises are non-negotiable. The System is always watching.
And you've already done this before. You just can't remember how many times.
What This Is
Required Synergy Workshop: Deja Damnation is a slow-burn psychological horror game about corporate training, surveillance, and the quiet violence of systems that turn people into records.
It uses dialogue, internal monologue, and branching choices. It is not a dating sim, not a route-collection game, and not a comfort story. The demo is about being evaluated by a machine that keeps asking for consent after the decision has already been made.
Read carefully. Choose carefully. The System records more than the answer you clicked.

How It Works
Click through dialogue and internal monologue, or hold to advance automatically
At key decision points, choose between 3 to 5 responses
Every choice is recorded, but the reason is withheld
Behind every choice is a profile tracking Compliance, Resistance, and Detachment. You can inspect those values from the main menu, but the moment-to-moment scoring stays opaque. You notice the effects in adjusted dialogue, locked responses, altered UI behavior, and an environment that starts behaving like it knows you.

Demo Scope
The full game is planned to continue beyond the demo with later chapters, profile-driven divergence, and alternate path outcomes. This demo covers the opening three chapters.
Visual Style
The presentation is clean, composed, and corporate until it starts acting against you. Character art stays readable while the interface becomes less trustworthy.
As corruption escalates, the System's language degrades into noise. Glitch artifacts accumulate in the UI layer. Menus, dialogue, and interface elements begin to feel less like controls and more like containment hardware.
The horror is not that the screen breaks. The horror is that it still works.

Who You'll Meet
Alice - An ancient soul guide operating under a corporate job title. Direct, clinically detached, and occasionally disturbing.
Bob - A construct built by the Zaera-Kanzaki merger. Dry, precise, and observant. He notices things before Alice does.
The System - The warden. At the start, its language is corporate-oppressive. Later, something else learns to borrow its voice.

Wishlist the full game to continue beyond the demo.
Game details
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System requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-4130 or AMD FX-6300
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: Standard onboard audio is sufficient.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-7400 or AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 750 Ti, AMD Radeon R7 360, or Intel Iris Xe
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: 1080p display recommended, SSD recommended for faster load times

