
A Young girl thrown into a mass grave. A secret order born in Renaissance France. A thousand-year ritual rooted in real history. No weapons. No interface. No way out. The truth does not reveal itself all at once. You have to earn it.

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You wake at the bottom of a mass grave.
They threw you in with the rest because your blood was declared unfit. Nobody is coming back to check. As far as the cult that put you down here is concerned, you have already been disposed of.
The rite did not work. But it did something. Now you can see in the dark. And now the light burns you. The gift and the ruin are the same wound, and it is yours for as long as you last.
No weapons. No interface. No way out but up, through a place built to leave no trace, no witness, and nothing to find.
Bloody Moon: First Fear slips into the black holes of French history.
On 10 July 1559, the husband of Catherine de Médicis dies from a lance splinter that entered his eye at a tournament ten days earlier. That is a fact. Everyone knows it. That is where our story turns.
What if, behind the facts we think we know, Nostradamus and the Queen shared a secret that history buried on purpose? A secret paid for in blood, on the rare nights the Moon runs scarlet.
It begins in Saint-Rémy-de-Provence, in the ruins of Glanum. A real place, swallowed by the earth and forgotten, that no one uncovered until 1921. Except the horror down there is far older than the Romans. Before them lived a forgotten people who cut the heads from their victims and offered them up.
We will not tell you more. Only this: every single piece of this puzzle really existed.
And that is the vertigo. What if all of it were true?
There is no sanity bar. No meter, no number, no icon blinking to warn you that you are losing it. There is no interface at all. We took everything off the screen.
There is only your body. And your body is going to sell you out.
Down here, sound is the only thing that kills. What hunts you cannot see in the dark. It does not need to. It hears everything.
And so do we. Bloody Moon: First Fear listens to your real microphone. There is nothing left between you and her. No interface on the screen, and none in your throat. Your breathing is her breathing. Your gasp is her gasp. Scream in your room, and she screams in the crypt, and it turns its head.
The more afraid you are, the louder she gets. The louder she gets, the closer it comes. The closer it comes, the more afraid you are.
That is the whole trap. In this game, panic is not something you feel. It is something that hunts you.

Baaelith Games is an independent studio redefining horror videogames by prioritizing deep narrative and immersive atmosphere. The studio thrives on the synergy of its duo : Mikael, the creative visionary and developer, and Manon, the strategic pillar managing operations and marketing.
Steam lists the Bloody Moon - First Fear release date as Q4 2026.
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