
Physics Clicker
A click-based incremental game themed around "physics". You will start with the most fundamental classical mechanics and gradually unlock more concepts. Through the process of easy clicking and growth, with the familiar media - PHYSICS, experience the fun of resource exploration and growth.
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About Physics Clicker
About the Game
Start with the most basic physical quantities: time, displacement
Transform them into new resources: heat, energy, force, momentum, mass...
Start and drive the system through clicking, gradually achieve automated operation, and build a complete physical system.
Core Gameplay
Build Systems: Combine and transform physical quantities to form production chains.
Cyclical Growth: Create cycles between different physical quantities to drive continuous system expansion.
Manage and Optimize: Allocate temperature, regulate current, and balance production efficiency.
Multiple Bases: Expand to multiple bases and build more complex system structures.
Game Features
Physical quantities as resources
Click-driven + automated growth
Incremental growth driven by cycles
Emphasis on allocation and efficiency optimization
System building from simple to complex
Goal
Keep your physical system running continuously and efficiently.
Game details
Game details
Age ratings
Game modes
Languages
Features
Physics Clicker — frequently asked questions
When does Physics Clicker release?
Steam lists the Physics Clicker release date as 2027.
How much will Physics Clicker cost?
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System requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 with updates
- Processor: CPU-Z single thread bench score 300 or higher
- Memory: 4 GB RAM
- Graphics: DIrectX 11 compatible graphics card
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 with updates
- Processor: AMD Ryzen 7 7840H with Radeon 780M Graphics 3.80 GHz
- Memory: 16 GB RAM
- Graphics: AMD Radeon 780M Graphics
- DirectX: Version 11
- Storage: 1 GB available space










