
A short narrative experience where you solve simple puzzles and explore a world where emotions become interaction. Build a kite, connect constellations, and face a storm born from your own anger.

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After losing his kite in a fight with his brother, Exu faces a storm born from his own anger.
Vem, Exu is a short narrative experience where you explore the environment and solve small puzzles to progress through the story. Without relying on text, the narrative is built through your actions, sound, and movement.
You don’t play to win.
You play to feel, interpret, and understand.
Pop bubbles as you try to fall asleep
Connect stars to form constellations
Gather materials and build a kite
Control a kite flying through the sky
Navigate through space in the middle of a storm
Demo: around 15 minutes
Full game: around 50 minutes
Single-player experience
Simple and intuitive mechanics
The story unfolds through interaction, allowing anyone to play and understand it without prior gaming experience.
After a fight with his brother, Exu tries to sleep while holding onto his anger.
During the night, his emotions take shape as a storm where memory, imagination, and reality blend together.
To return, he must face his own pride.
Story told through interaction, not text
Emotions shape both the world and the mechanics
Short experience with a clear beginning, middle, and end
Art direction inspired by cordel and woodcut aesthetics
Steam lists the Vem, Exu release date as January 2027.
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