
Fission Mirror Grid
Drag film cards on a 14×6 grid—facing and dyeing shape every hit. Face-up draws; chain Start, Instant, and End timings each turn. A 54-floor roguelike with four camera travelers, ~100 cards, and 119 relics.
Offers
What are keyshops?No offers tracked in USD yet.
Demo (1)
Try this game before buying.
DLCs (1)
About Fission Mirror Grid
The shutter clicks. The grid develops again.
Fission Mirror Grid is a turn-based roguelike that merges grid tactics, deckbuilding, and facing puzzles. A mirror-smith forged a cursed mirror to hold his love; an archaeologist unearthed it centuries later; a photographer trapped his soul inside a film camera—four travelers meet inside the Mirror Grid, a labyrinth of stolen memories, and fight by dragging negative-style skill cards across the board.
On a 14×6 battlefield you drag cards onto cells, reshape ranges with movement and card dyeing, and sequence Start, Instant, and End timings within the same turn. Fights aim for a tight 8-turn pace—every step and every facing change can flip the outcome.
14×6 mirror grid: drag to cast, move, preview
• Drag cards from the film-strip hand onto cells; each card shows range preview and sprocket-readable stats (damage, block, cost, heal)
• Facing drives forward shapes (single, line, cone, rectangle); other patterns include around-self, any cell, and self-only
• First 2 tiles moved each turn are free; further moves cost 1 Exposure each. Walking and dye-driven steps do not rotate facing—you need turn cards or dye settings for that
• Enemies telegraph intent; tiles can hold ongoing effects—right-click for intel
Card dyeing: turn and step before or after effects
Many cards add a facing turn or 1-tile move before or after they resolve, set via the dye ring (cool compass colors for facing, warm colors for movement). Builds are about dye, reposition, then cast: the same card hits different cells depending on how you dye it.
Start, Instant, End
All three timings are played during your action phase; resolution timing differs:
• Instant (amber) — resolves immediately on play: main damage, movement, control
• Start (teal) — played now, resolves at next turn start: setup buffs, auras, energy and shield refresh
• End (dusk purple) — played now, resolves at this turn end (before discard): delayed burst, counters, cleanup
A typical turn: lay Start cards for next turn, spend Instant cards for damage and positioning, then close with End. Energy-cap buffs usually kick in at next turn start to prevent one-turn spikes.
Exposure energy and hand flow
• Turn start: resolve queued Start effects, then face-up draw (about half your energy cap, rounded up; no blind pick) into the film hand; relics may add extra draws
• Action: play cards, move, turn—spend Exposure
• Turn end: resolve End effects, then clear the entire hand into the discard pile (nothing is kept)
• Energy cap shifts in battle (hard cap 3 to 15), changing draw count
Deckbuilding: 35–40 cards, about 100 cards and 119 relics
• Run decks target 35–40 cards; copy limits: 2 per common, rare, or epic, 1 legendary
• About 100 designed cards plus character-exclusive picks and 119 relics—damage, block, control, rule-benders
• Rewards, shops, and events reshape your deck each run
Branching mirror routes
Full game: 54 floors (3 acts × 18) with combats, elites, events, shops, and act bosses at floors 18, 36, and 54. Spend Exposure Shards and pick routes—trade-offs between path, resources, and deck plan, not just bigger numbers.
Four camera travelers
All four are selectable from the start, each with a unique starter relic, exclusive cards, and canister color:
• Shutter Prisoner (hero, compact 35mm) — soul sealed in a camera. Film-roll loop: spend full rolls to release sealed memories, then empty rolls; Memory Imprint Shop sells deck cards on the left wall and film developing plus relics on the right
• Mirror Smith (brass box camera) — the mirror's ancient maker. Blanks, block, mirror copy
• Archaeologist (half-frame silver) — modern scholar pulled into the grid. Rubbings, parsing, rewind—control and mechanic breaks
• Mirror Lord (heroine, warped mirror body) — the mirror's host. Reflection, memory devour, spatial fracture
Each traveler has a themed shop. Cross-era encounters, character-specific events, and mirror hazard zones weave one narrative line.
Light meta: expand pools, not stats
Meta progression unlocks card and relic reward pools and a gallery—no permanent attack or HP inflation. Deeper runs and total wins widen what you can roll; each run still starts from a character kit and fresh choices inside the grid.
Film-strip UI
Negative-style cards, sprocket stat chips, canister deck and discard counts, horizontal film hand—battle info you can read at a glance. Click the canister to browse deck and discard piles (read-only).
Demo
The demo is a full Chapter 1 (18 floors): all four characters available; ends after the floor-18 act boss. The full game continues through Chapters 2–3 to the summit finale and expanded character storylines. Wishlist and feedback welcome.
For you if…
• You want roguelike deckbuilders with real grid positioning, facing, and range geometry
• You enjoy sequencing dye, movement, and timing layers under pressure
• You like darkroom film aesthetics, looping narrative, and 8-turn tactical fights
• You want four distinct protagonists, unique kits, and a replayable branching map
Game details
Game details
Age ratings
Game modes
Languages
Features
Fission Mirror Grid — frequently asked questions
When does Fission Mirror Grid release?
Steam lists Fission Mirror Grid as coming soon without a confirmed date yet.
How much will Fission Mirror Grid cost?
No store has listed a price yet. Set a free price alert on this page and KingsPrice will email you when the first offers appear.
System requirements
Minimum
- OS: Windows 10 64-bit
- Processor: Dual-core CPU, 2.0 GHz
- Memory: 4 GB RAM
- Graphics: GPU with Vulkan 1.0 or DirectX 12 support
- DirectX: Version 12
- Storage: 3 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: 1280×720 display recommended. Keyboard and mouse required.













