
Your starter card can kill a boss — if your reflex is sharp enough. Cruorfall is a dark solo-made roguelike where cards hit you with timing minigames mid-play. Nail them clean and the damage has no ceiling. Real-time cards. Bullet-hell dodging. Permadeath.

No offers tracked in CAD yet.
CruorFall is a mix of deckbuilding, bullet-hell, and skill-based minigames to activate card effects.
Honestly it ended up with way more systems than I planned — crafting, enchanting, all that — so I've decided to leave those out for now.
Co-op's in the works.
The project's still in development but already playable, and I'm on the lookout for testers.
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