
Survive a shifting, brutalist nightmare. In this high-fidelity psychological horror demo, manage a systemic economy of decay as you navigate the Ithris Cemetery. Explore, adapt, and confront an evolving threat tailored to your personal fear profile. Can you anchor your reality?
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OPERATIONAL NOTICE: TECHNICAL DEMO IN PROGRESS All Hallows is currently in active development. This demo is a vertical slice designed to stress-test core environmental systems and navigation mechanics.
THE DESCENT You are stepping into the decaying concrete remains of a brutalist squat party. The exits are gone, and you must navigate the environment to see what remains. This demo covers the descent from the Ithris Cemetery into the Basement Tunnels.
WHAT YOU CAN EXPERIENCE:
Exploration: Navigate a progression from the claustrophobic, brutalist architecture of the Ithris Cemetery, through the cathedral doors, and down into the Basement Tunnels.
Environmental Interaction: Test the core character movement and interaction systems, including the use of your mobile phone to trigger sequences and events within the environment.
Atmospheric Narrative: Experience the initial visual tone and setting of All Hallows, featuring the Ithris Cemetery and the Ashfam Land forest area.
TECHNICAL NOTE: This is a focused technical demonstration intended to test stability and navigation. We are currently iterating on our audio-driven systems and systemic decay mechanics, which will be fully integrated for the final March 2027 release.