
The Demon Lord and the Hero are gone. With no mission to fulfill, no world to save, you hunt as you please, eat as you please, and travel as you please. It’s an RPG where you are free to do anything.
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This game is a fantasy RPG set in a 2.5D world, illustrated with cute artwork, featuring symbol encounter battles.
There is no grand story, and no ending.
Play as long as you like, in any way you like—
Hunt monsters, cook and eat, or simply travel at your own pace.
※Please note that the first launch may take some time before the game starts.
※This is a demo version, and many items and features currently have no real function.
※The playable areas are also limited.
※The in‑game encyclopedias cannot be fully completed within the demo.
※If you change the key bindings, the on-screen display may differ from your actual controls.
Thank you for your understanding.
※This title is available in Japanese only. Thank you for your understanding.
In Michikusa Wanderer, there is no story that forces you to progress, nor any requirement like “you must do X to continue.”
The world and its monsters simply exist, and within it lives the dragonkin girl, the protagonist Erin.
You can rush through the world, take your time, interact with monsters, or master the art of cooking.
Play at your own rhythm.
There are powerful bosses, but battles are optional.
Challenge them only when you feel ready.
Cute, cool, and strangely shaped creatures—
The world is overflowing with all kinds of monsters.
Sometimes you’ll hunt them, sometimes eat them, sometimes run away.
You may even aim to complete the monster encyclopedia.
Although Michikusa Wanderer is primarily a solo journey,
you can call upon allies when facing mighty bosses.
These companions are also colorful and full of personality.
Erin has a Satiety Gauge that decreases over time and during battles.
If it reaches zero, her HP will drop, and eventually she will starve to death.
To avoid this, cook meals using ingredients obtained from monsters, manage her satiety, and continue your journey wisely.
While the game has no overarching story, the world itself has a past.
By defeating field bosses, you can uncover fragments of that history—
Why are there no Demon Lords or Heroes?
Why have humans vanished entirely?
Bosses are very strong, so prepare carefully before taking them on.
Scattered across the world are dungeons waiting to be explored.
Unlike the overworld, dungeons follow different rules:
Random encounters
Randomized floors
Saving disabled
This creates a unique tension in exploration.
Should you press forward, or retreat? The choice is always yours.
※ This game was created using RPG Developer Bakin.
System requirements follow those of the engine.
PV music:ムセキノオト
※The above text was generated by machine translation. Localization of the work has not yet been decided.
80% positive reviews all-time.