
Build a team, loot gear in turn-based tactical combat, then extract or push deeper and risk losing it all. Forge, craft and trade your haul on a real player-driven market. A tactical roguelite where your loot actually has value.

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Dofus-style turn-based tactical combat meets Brotato's roguelite runs, with one twist no one else pulls off: you can extract.
Build a team, loot gear in grid-based turn-based combat, then extract to keep your haul, or push deeper for more and risk it all. Die and you lose everything you looted. You keep only the XP. Every run is a "cash out now, or push my luck" call.
Under the hood it's a deep tactical looter: 4 classes, each wielding 3 of the 4 elements for 12 distinct kits and over 100 spells. Trigger 6 elemental reactions, build around 200+ items and 42 gear sets, craft from 200 recipes, forge the perfect roll, and spend an 81-node skill tree.
And your loot is actually worth something. Vicelock has a real player-driven market: trade your gear with other players, so the stuff you risk your run for has real value.

- Turn-based tactical combat on a grid, deep and readable
- Extraction roguelite runs: extract your loot, or lose it
- 4 classes, 12 element kits, 100+ spells, 6 elemental reactions
- 200+ items, 42 gear sets, 200 craft recipes, forge your perfect build
- 81-node skill tree and 100+ run bonuses across six rarities
- 30+ enemies, bosses, megabosses, and elite affixes
- A real player-driven market: trade your loot with other players
- Endless mode and a leaderboard (PvP coming after launch)

Made by one solo dev. Premium price, no microtransactions, ever. Everyone plays on a level field.
Vicelock requires an internet connection. The world is server-authoritative to power the live player market and keep the economy fair: no save-scumming, no cheating.
Steam lists the Vicelock - Tactical Roguelite RPG release date as November 2026.
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