
Draw, shade, and animate pixel art — then rig a character right on the canvas, drag a hand, and watch the arm follow. Every save sends game-ready files straight to Godot and Unity, no plugin. One price, every update free forever. No subscription, no credit meter, no generative AI.
Price history tracked since Jul 14, 2026 · vs all tracked offers.
Based solely on tracked price history — not purchase advice.
How it worksTracked since Jul 14, 2026.
Steam Train Fest starts Jul 20, 2026
Official stores with direct support.
Draw, shade, and animate. Rig a character right on the canvas and watch it
move. Then let every save deliver game-ready files straight to Godot or Unity —
no plugin, no re-slicing, no export ritual.
One price. Every update free, forever. No subscription, no DLC, no credit
meter. No generative AI — it invents nothing. Made by one developer who reads
every review.
Click your sprite to place a joint; hold, and a bone grows along the arm. The
bone captures the pixels near it — drag the limb and ONLY that limb moves.
Pull the hand and the elbow sorts itself out; this reach-and-follow posing is
a paid tier in the big rigging tools, and here it's simply included.
In a hurry? Drop a ready-made Arm, Leg or Tentacle rig — it lands fitted to
your art and immediately shows you its move. The arm waves. The tentacle sways.
Then Record to Frames: poses become real, editable, grid-crisp frames that
export like any other art. Verified end to end — the exported file drops into
a stock Godot project and just plays.
On open you see paint, erase, fill, move, colors and layers — everything else
stays tucked away until you want it. Lost? Press Ctrl+K and type what you're
trying to do ("make it shade itself", "rig a character") — Wayfinder hands you
the exact tool and even switches it on. Plain-language tooltips on everything.
Frame-by-frame with onion skin, playback, and GIF export — plus an engine
underneath. Paint a background once and every frame follows. Pick a start and
an end and the in-between frames draw themselves, straight or along an arc.
Drop in a ready-made move that plays in front of your art. Cycle a ring of
colors and a waterfall flows. A timeline shows every layer against every frame.
Pick where the light comes from and Auto Shade bands crisp shading onto your
flat colors — the hardest beginner wall, one dialog. Drag Chameleon across
finished art to recolor it while every highlight and shadow survives. And
Juice Forge writes game-feel impact — the flash, the shake, the freeze —
straight into your frames, with a built-in photo sensitivity check.
Pick "Erase" like a color — the brush, fill and shapes un-paint until you pick a real color again.
A full palette suite: even shade ramps, a library, Lospec import, and colorblind preview.
Shaded shape starters, radial symmetry, and bending a straight strip into a clean curve.
Tiles that update every placed copy when you edit one.
Macros: record a cleanup once, run it on a whole folder.
Pixel Doctor art check-up, blur-free social export, one-click session timelapse.
One self-contained app on Windows and Linux (SteamOS included). Offline. No account. Your work stays on your machine.
Buy once. Every new tool and update is free for as long as AltusPixel exists.
MADE FOR: indie game devs, beginners who find other tools overwhelming, and
anyone tired of renting their software by the month.
Lowest tracked price: €6.11 (Jul 14, 2026) · current best: €6.11.
Right now the cheapest offer for AltusPixel is €6.11 at Steam. KingsPrice compares 1 offers from 1 stores — official stores and keyshops — and refreshes prices throughout the day.
The lowest price KingsPrice has tracked for AltusPixel is €6.11 (recorded on Jul 14, 2026). This covers the stores and period we monitor — set a price alert to catch the next drop to that level.
Create a free price alert on this page and KingsPrice will email you when AltusPixel drops below your chosen price. The biggest discounts usually appear during seasonal Steam sales and publisher promotions — the sale calendar on this page shows the next confirmed event.