
A 6-player co-op scavenging and logistics game. Search dangerous sectors for items, break down junk into scrap to sell, deliver shipments on time, and manage your team budget. Use your earnings to upgrade abilities and equipment, meet each quota, and keep your balance positive.

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Endless yellow corridors, buzzing fluorescent lights, and the sharp stench of damp carpet... Welcome. You don't know how you got here. Most people don't remember anything. But there's something more important than figuring out your past: surviving the contract.
Search dangerous sectors, break down every piece of junk you find, manage the team budget, and earn your payment in ◇. As a captive employee of a mysterious corporation, you must survive for 49 days to earn your freedom. But remember, every mistake, every bullet, and every death costs money.
Death is not an escape here. It's a payroll deduction.
You were kidnapped, stripped of your past, and forced into a deadly 49-day contract by an unknown entity called Z.O.L. You belong to them now. If anomalies kill you, Z.O.L. resurrects you for the next shift.
But even immortality has a quota. Every three days, the system performs a ruthless balance check. If your earned ◇ balance is negative at the time of inspection, they stop bringing you back. You don't just die—you are erased. Keep your balance positive, survive the 49 days, and buy your life back. If you can...
Search the Depots: Explore randomly generated corridors and rooms within the Backrooms to find usable items.
Convert Items into Scrap: Use the machine provided at the start to turn the items you find into scrap, then sell them on the main computer to meet your quota.
Deliver Shipments: Transport packages to different locations on the map on time. Each successful delivery earns you money.
Meet the Quota: Each level features a different quota and different objects. You must adjust your strategy accordingly.
Upgrade Yourself: Unlock new abilities and equipment with the money you earn. (We will expand equipment and abilities based on your feedback.)
Backrooms Atmosphere: A realistic and unsettling liminal-space atmosphere.
Repo / Logistics Loop: Collect, break down, sell, protect the budget. Repeat.
Procedurally Generated Areas: Different corridors and rooms every playthrough.
Increasing Challenge: Each level introduces different quotas and different objects.
Progression System: Unlock new abilities and equipment with the money you earn. (We will expand equipment and abilities based on your feedback.)
W, A, S, D: Move
Mouse: Look / Interact
Mouse Left: Fire
Mouse Right: Vacuum
F: Pick Up / Push (Cargo & Players) / Interact
G: Carry Cargo
Shift: Sprint
R: Reset Rotation (while carrying object)
V: Voice Chat
L: Flashlight (if available)
5, 6, 7, 8: Emotes 1-4
F9: Harakiri (use if bugged)
Ctrl + R: Report Bug
F1: Game Basics
This game is currently not being actively updated. However, that doesn't mean it is completely finished! We need your ideas to make Backrooms: Managers a better experience.
Have a feature in mind? Something you'd like to see added? Or a mechanic that could improve the game?
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Audio & text: English, Turkish
Text only: French, Italian, German, Arabic, Czech, Dutch, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Vietnamese, Hindi