
A first-person co-op party game for 1-4 players. Haul cargo down a wild river on a raft you can barely steer, working the rudder and grabbing crates by hand to keep your load aboard. Survive escalating quotas in a roguelite where the river always wins eventually, the question is how far you get.

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You and your crew are tiny woodland critters hauling cargo down a river for a living. Your raft has no engine and no brakes, just a small rudder and a lot of current. Rapids, rocks, wildlife, and a wall of water behind you all want what's on your deck. Get it to the dock in one piece. Or close enough.
Rapids is a first-person co-op party game for 1–4 players about moving precious cargo down a river that mostly does its own thing. Work the rudder, grab crates with both hands, hold the line through the rough stuff — and hang on when it all goes sideways. Quotas climb every run, and sooner or later the river wins. The question is how far you get first.
Two-handed control — each hand works independently (left click / right click). Grab cargo, brace against the raft, or catch a crewmate sliding toward the edge.
A raft you barely steer — the current sets your course; the rudder only nudges it. Lash crates to the deck hooks, shift your weight through the bends, and time a Wave in a Can boost when the wave gets close.
Real physics — crates tip and slide, critters lose their footing, and a single bad hit can scatter a careful load across the deck.
Escalating quotas — deliver enough cargo to make it to the next run. The targets keep climbing and the river keeps getting harder.
Two currencies, two upgrade trees — earn Scrip for raft upgrades and Acorns for personal perks. Bet your Acorns at the lobby card table before you set off.
Run-based roguelite — every run starts fresh, with persistent unlocks and personal bests to chase.
1–4 player online co-op — invite friends through Steam and crew up.
No fixed roles — one of you steers, one wrangles cargo, one watches the water. The work sorts itself out on the fly.
Rescue your crew — reach over the edge and pull a teammate out of the water before they go under.
Solo play — possible, and a real test of nerve.
Bright, chunky, and full of character — survive rocks, logs, whirlpools, and weather that turns on you. Customize your critter with hats, glasses, and scarves back at the lobby cabin between runs.
Grab a crewmate, grab the cargo, and see how far the river lets you go.