
A top-down arena survival brawler. Pick a bear, drop into the arena, and hold out against escalating waves of wardens. Alone or with your friends in local coop.

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- Survive the waves: intensity ramps the longer you last
- Instincts: every 3 levels you pick up a build-defining boost (extra shields, glass-cannon damage, death explosions, and more). Beating a Warden offer another Instinct.
- Combo meter: reward aggression. Some Instincts scale off of it.
Torb: Swift and reckless: he rams enemies and lays down fiery zones that burn anything standing in them.
His Windrush passive makes him faster the higher his combo climbs.
Ors: A resilient tank. She knocks enemies back and deploys shields that burst into projectiles.
Her Wallrunner passive makes those shards ricochet off the arena walls.
A roster of escalating threats, each with its own tell:
- Jailer Fish: close the gap in a blink with a dash. A threat in groups.
- Sponge Fish: keep their distance and pepper you with projectiles.
- Prism Clam: create dangerous explosives zones when you least expect it
- Plasmapus: lock down lanes with lazers
- Cone Eel: lie dormant, then ambush when you wander close
- The Wardens: massive bosses that commands the whole battlefield
- Solo: pick your bear and hold the line alone
- Local co-op: up to 4 players, one machine
Regular runs: survive for 5 minutes to win.
Endless runs: show your mettle and go up against stronger enemies. Until the end.
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