
Launch a missile and thread it through tight obstacles as fast as you can to take out the target. A physics time-attack flight game — chase faster runs for more points— with a built-in level editor and Steam Workshop courses. For fans of Superflight and Clustertruck.

No offers tracked in CAD yet.
You launch a missile and then have to keep it on course. It carries its own momentum, it wants to go where its nose is pointed, and it does not slow down for you. Thread it through tight obstacle courses, take out the target, and do it fast.
Flying in 3D usually means wrestling the camera and second-guessing which way "left" is. I've tried hard to avoid that. Steering is relative to how you're looking, so a direction turns the missile the way it reads on screen — no roll to untangle, and no brain-flip when the nose swings back toward you. Everything is rebindable, and it plays on keyboard or controller. The aim is simple: easy to pick up in a minute, worth a lot longer to master.
The flight is almost entirely physics. Tilt off your line and the air pushes you back toward your nose just a little, so if you point your nose up at a small angle you can glide above the ground and not pancake — no thrust required.
There's no doom timer counting you down. Time is just the thing that matters: the faster you clear a course, the more stars you earn. Learn the route, cut the corners, find the line that shaves a second, then run it again. Instant restart means the next attempt is always one button away.
Single target — one target, one clean line. Switch on limited fuel for a real test — it adds refuel points you have to hit along the way — or leave it off and just fly.
Multi-target — several targets on one map; take them all out in the shortest time you can.
Freestyle — no target, no pressure. Just fly around a course and mess about.
Give yourself a bigger challenge with limited fuel, or fly unlimited if you just want to flow. In limited-fuel mode the tank is real: burn too hard and the engine starts coughing, sputtering smoke, and finally cuts out — so every boost is a decision. With fuel on you also have to pass refuel points to keep going, which quietly turns the course into a route you have to nail. It's a mode, not a mandate; play it either way.
There's a built-in level editor: place blocks, targets, checkpoints, obstacles, and the launcher, then upload straight to the Steam Workshop. Subscribe to other people's courses and they show up in your game. There's always another track to beat.
Time-attack with instant restart — the "one more go" loop.
Score system for faster runs.
On-screen markers so you always know where to aim next.
Full controller support with rebindable controls.
A stylized retro look that stays readable at speed.
If you like the speed and tight-gap threading of Superflight or the momentum of Clustertruck, you'll be at home here.
Steam lists Dumbfire as coming soon without a confirmed date yet.
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