
Google Spotlight Stories: Piggy
A jogging pig meets a delicious cake. Will he give in to temptation? Not while you’re watching! Google Spotlight Stories presents Piggy VR, a new level of interaction between character and audience. Directed by Jan Pinkava & Mark Oftedal. Produced with Evil Eye Pictures.
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About Google Spotlight Stories: Piggy
Directed by Jan Pinkava & Mark Oftedal
Produced with Evil Eye Pictures
Game details
Game details
Game modes
Languages
Features
Google Spotlight Stories: Piggy player count & reviews
88% positive reviews all-time · 0 peak players in the last 30 days.
Google Spotlight Stories: Piggy — frequently asked questions
How many people play Google Spotlight Stories: Piggy?
Google Spotlight Stories: Piggy peaked at 0 concurrent players on Steam in the last 30 days (highest on Jul 7, 2026). The player chart on this page updates daily.
How can I get Google Spotlight Stories: Piggy at a discount?
Create a free price alert on this page and KingsPrice will email you when Google Spotlight Stories: Piggy drops below your chosen price. The biggest discounts usually appear during seasonal Steam sales and publisher promotions — the sale calendar on this page shows the next confirmed event.
System requirements
Minimum
- OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
- Processor: Intel i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- Storage: 512 MB available space
- Sound Card: Any
- VR Support: SteamVR. Keyboard and mouse required
- Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically use internal GPU for OpenGL applications.
Recommended
- OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
- Processor: Intel i5-4590, AMD FX 8350 equivalent or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
- Storage: 512 MB available space
- Sound Card: Any
- Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically use internal GPU for OpenGL applications.

