
Sphinx and the Cursed Mummy: Authoring Tools
For the first time ever, the freshly-released EngineX Authoring Tools provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to create Sphinx and the Cursed Mummy in 2003. Allowing you to edit final and beta levels, characters and cutscenes to your heart's content.
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Base game (1)
This is the base game required to play this DLC. Other expansions may also be required.
Multipacks (1)
DLCs (2)

About Sphinx and the Cursed Mummy: Authoring Tools
EuroLand Editor:
- Entities (3D models).
- Textures.
- Surfaces (materials with different blending modes).
- Maps (composed of portals, triggers and other submaps).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- In-game fonts.
- Spreadsheets (translations and Excel data).
- Swooshes (speed trails).
Documentation:
- Introduction to EngineX and support materials.
- Sphinx scripting language; used to script map triggers.
- Walkthroughs for the original storyline and removed levels.
Source art assets:
- Every .ELF file used to generate the final game maps and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
- Never-before-seen characters and storylines that you can edit, improve and export to create your own content.
Game details
Game details
Game modes
Languages
Sphinx and the Cursed Mummy: Authoring Tools reviews
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Sphinx and the Cursed Mummy: Authoring Tools — frequently asked questions
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System requirements
Minimum
- OS *: Windows XP / Vista / 7 / 8 / 10 32 or 64 bit
- Processor: Intel or AMD 1.5 GHz supporting SSE2 instructions
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 Core Profile compatible like GeForce 8600
- DirectX: Version 8.0
- Storage: 7 GB available space




