
Turn any image into production-ready PBR material in milliseconds. SURFACE features state-of-the-art image extraction, automatic perspective correction, seamless tiling, height blending, AI upscaling, 3D Preview and much more. Everything in a fully non-destructive workflow.
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Tracked since Jul 7, 2026.
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GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface.
Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K.
Instant PBR Material Generation
Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls.
Height-Based Material Blending
Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application.
Perspective Correction & Texture Extraction
Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more.
GPU-Accelerated Filter Stack
Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback.
Integrated AI Upscaling
Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required.
Real-Time Material Preview
Preview materials in an interactive rasterized viewport while adjusting maps and material properties.
Channel Packing
Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows.
Atlas Packing: Automatically generate efficient PBR Texture Atlases from your defined materials.
Production Format Support
Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR.
Non-Destructive Editing
Preserve source images while storing edits separately, with full undo and redo support throughout your project.
SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.